US 12,461,368 B2
Sedentary virtual reality method and systems
Rocky Chau-Hsiung Lin, Cupertino, CA (US); Koichiro Kanda, San Jose, CA (US); and Thomas Yamasaki, Anaheim Hills, CA (US)
Assigned to Connectivity Labs Inc., Cupertino, CA (US)
Filed by Connectivity Labs Inc., Cupertino, CA (US)
Filed on Oct. 30, 2023, as Appl. No. 18/497,976.
Application 18/497,976 is a continuation of application No. 17/479,479, filed on Sep. 20, 2021, granted, now 11,803,055.
Application 17/479,479 is a continuation of application No. 16/505,471, filed on Jul. 8, 2019, granted, now 11,125,996, issued on Sep. 21, 2021.
Application 16/505,471 is a continuation of application No. 15/783,217, filed on Oct. 13, 2017, granted, now 10,345,588, issued on Jul. 9, 2019.
Application 15/783,217 is a continuation of application No. 15/048,205, filed on Feb. 19, 2016, granted, now 9,804,394, issued on Oct. 31, 2017.
Application 15/048,205 is a continuation of application No. 14/850,843, filed on Sep. 10, 2015, granted, now 9,298,283, issued on Mar. 29, 2016.
Prior Publication US 2024/0077724 A1, Mar. 7, 2024
Int. Cl. G02B 27/01 (2006.01); G06F 3/01 (2006.01); G06F 3/0346 (2013.01); G06F 3/14 (2006.01); G06F 3/147 (2006.01)
CPC G02B 27/017 (2013.01) [G06F 3/011 (2013.01); G06F 3/0346 (2013.01); G06F 3/1423 (2013.01); G06F 3/147 (2013.01); G09G 2340/10 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A device for creating a sedentary virtual-reality system, comprising:
a display with a plurality of pixels;
a mounting apparatus configured to attach the display to a user's head and position the display in front of a user's eyes;
a position sensor capable of detecting an angle of use of the display;
a camera capable of capturing live images;
a memory component capable of storing electronic information;
one or more computer processors, communicatively coupled to the display, the position sensor, the memory component, and the camera, and configured to determine (a) a first viewing mode for using the device based on a default angle of the device and a first angle of the device, and (b) a second viewing mode for using the device based on a second angle of the device;
wherein the first viewing mode is a virtual-reality viewing mode and the one or more computer processors render one or more horizontally-placed monitors and a completely rendered background behind the one or more horizontally-placed monitors that are displayed on the display when in the virtual-reality viewing mode;
wherein the second viewing mode is a real-world mode where images, captured by the camera in real time, are displayed on the display; and
wherein the one or more computer processors is configured to switch from the first viewing mode to the second viewing mode, or vice versa, based on a change in the angle of use of the display.
 
12. A device for creating a sedentary virtual-reality system, comprising:
a display with a plurality of pixels;
a position sensor capable of detecting an angle of use of the display;
a camera capable of capturing live images;
a memory component capable of storing electronic information;
a networking interface capable of wirelessly communicating with other devices;
one or more computer processors, communicatively coupled to the display, the position sensor, the camera, the memory component, and the networking interface;
wherein the display, the position sensor, the camera, the memory component, the networking interface, and the one or more computer processors are contained within a mobile device;
a mounting apparatus configured to hold the mobile device and position the display in front of a user's eyes;
wherein, the one or more computer processors are configured to receive information comprising an angle of use of the display from the position sensor, and determine whether the angle of use of the display is between a first angle range or second angle range;
wherein the first angle range corresponds to a first viewing mode and the one or more computer processors render one or more monitors that are displayed on the display when in the first viewing mode;
wherein the second angle range corresponds to a second viewing mode and the one or more computer processors render one or more images, comprising images captured by the camera, that are displayed on the display in the second viewing mode; and
wherein the one or more computer processors is configured to switch from the first viewing mode to the second viewing mode, or vice versa, based on a change in the angle of use of the display.
 
16. A device for creating a sedentary augmented-reality system, comprising:
a display with a plurality of pixels;
a mounting apparatus configured to attach the display to a user's head and position the display in front of a user's eyes;
a position sensor capable of detecting an angle of use of the display;
a camera capable of capturing live images;
a memory component capable of storing electronic information;
one or more computer processors, communicatively coupled to the display, the position sensor, the memory component, and the camera, and configured to determine (a) a first viewing mode for using the device based on a first angle of the device, and (b) a second viewing mode for using the device based on a second angle of the device;
wherein the first viewing mode is an augmented-reality viewing mode and the one or more computer processors are configured to render a composite image, comprised of rendered images and images captured by the camera in real-time, that are then displayed on the display when in the augmented-reality viewing mode; and
wherein the second viewing mode is a real-world mode where the images, captured by the camera in real time are displayed on the display; and
wherein the one or more computer processors is configured to switch from the first viewing mode to the second viewing mode, or vice versa, based on a change in the angle of use of the display.