US 12,458,894 B2
Storage medium, game system and game control method
Abebe Tinari, Osaka (JP); and Yongmin Park, Osaka (JP)
Assigned to Nintendo Co., Ltd., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on Oct. 13, 2023, as Appl. No. 18/486,896.
Claims priority of application No. 2022-166645 (JP), filed on Oct. 18, 2022.
Prior Publication US 2024/0123359 A1, Apr. 18, 2024
Int. Cl. A63F 13/92 (2014.01); A63F 13/2145 (2014.01); A63F 13/24 (2014.01); A63F 13/31 (2014.01)
CPC A63F 13/92 (2014.09) [A63F 13/2145 (2014.09); A63F 13/24 (2014.09); A63F 13/31 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored with a game program executable by an information processing apparatus comprising one or more processors, wherein
the information processing apparatus is communicable with an operation device having a plurality of operation portions including a one-side direction input portion provided on a one-side holding portion that is held by one hand of a player, an other-side direction input portion provided on an other-side holding portion that is held by another hand of the player, a first one-side operation portion provided on the one-side holding portion and a first other-side operation portion provided on the other-side holding portion, wherein the game program is configured to cause the one or more processors to execute at least:
acquiring operation data that indicates an operation with respect to the plurality of operation portions;
during a time of a first mode, controlling a movement of a first player character in a virtual space according to an operation direction of the one-side direction input portion indicated by the operation data and controlling a movement of a second player character in the virtual space according to an operation direction of the other-side direction input portion;
during a time of a second mode, controlling at least the movement of the first player character in the virtual space based on the operation direction of the one-side direction input portion indicated by the operation data; changing to the second mode from the first mode according to an operation of the first one-side operation portion indicated by the operation data;
making the second player character disappear from its position in the first mode when changing to the second mode;
changing to the first mode from the second mode according to an operation of the first other-side operation portion indicated by the operation data; and
arranging the second player character at a position based on a position of the first player character when changing to the first mode.