| CPC A63F 13/843 (2014.09) [A63F 13/35 (2014.09); A63F 13/52 (2014.09); A63F 13/54 (2014.09)] | 15 Claims |

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1. A method comprising:
connecting a game client to a game server via a communication network;
for each player, executing an instance of a game on the game server to generate a game environment;
synchronizing game data between multiple instances of the game to link the generated game environments;
transmitting player inputs to the game server to initiate interactive gameplay;
for each player, determining a player-selected position of a respective video stream in a split screen view;
for each player, determining a player-selected display setting of the respective video stream in the split screen view;
for each player, generating the respective video stream of the linked generated game environment from a respective player's perspective; and
mixing the respective video stream for each player into split screen view during a split screen mode in accordance with each player-selected position and player-selected display setting.
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