US 12,458,893 B2
Multiplayer video game systems and methods
Christopher William Henderson, London (GB); David Erwan Damien Uberti, London (GB); and Michael Richard Reynolds, Southampton (GB)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on May 22, 2023, as Appl. No. 18/321,152.
Claims priority of application No. 2207661 (GB), filed on May 25, 2022.
Prior Publication US 2023/0381672 A1, Nov. 30, 2023
Int. Cl. A63F 13/843 (2014.01); A63F 13/35 (2014.01); A63F 13/52 (2014.01); A63F 13/54 (2014.01)
CPC A63F 13/843 (2014.09) [A63F 13/35 (2014.09); A63F 13/52 (2014.09); A63F 13/54 (2014.09)] 15 Claims
OG exemplary drawing
 
1. A method comprising:
connecting a game client to a game server via a communication network;
for each player, executing an instance of a game on the game server to generate a game environment;
synchronizing game data between multiple instances of the game to link the generated game environments;
transmitting player inputs to the game server to initiate interactive gameplay;
for each player, determining a player-selected position of a respective video stream in a split screen view;
for each player, determining a player-selected display setting of the respective video stream in the split screen view;
for each player, generating the respective video stream of the linked generated game environment from a respective player's perspective; and
mixing the respective video stream for each player into split screen view during a split screen mode in accordance with each player-selected position and player-selected display setting.