US 12,458,889 B2
Storage medium, information processing system, and game processing method
Yuya Sato, Kyoto (JP); Takuma Deguchi, Kyoto (JP); and Yosuke Sakooka, Kyoto (JP)
Assigned to NINTENDO CO., LTD., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on May 25, 2023, as Appl. No. 18/324,075.
Claims priority of application No. 2022-144903 (JP), filed on Sep. 12, 2022.
Prior Publication US 2024/0082725 A1, Mar. 14, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/44 (2014.01); A63F 13/56 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/44 (2014.09)] 18 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored therein a game program for causing a processor of an information processing apparatus to execute game processing,
the game program causing the processor to execute:
performing a control for moving a player character in a virtual space according to a first operation input performed by a user;
performing, in the virtual space, a movement control including at least
a control for moving a non-player character so as to accompany the player character, according to movement of the player character, and
a control for stopping movement of the non-player character within a first range including the player character, according to stop of movement of the player character,
executing a first control corresponding to the non-player character, according to a second operation input performed by the user in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied, and
in a case where the player character resumes moving after having been stopped,
(1) if the player character is positioned within a second range including the first range, not resuming the control for moving the non-player character so as to accompany the player character even when the player character moves, and
(2) resuming the control for moving the non-player character so as to accompany the player character, according to the player character having moved out of the second range.