| CPC A63F 13/525 (2014.09) [A63F 13/58 (2014.09)] | 8 Claims |

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1. A game processing method executed by an information processing device, comprising:
executing a battle between a first game character and a second game character;
determining whether an attack of the first game character hits the second game character based on an area within which the attack is effective and a position of the second game character before the first game character starts motion of the attack in a case of receiving an instruction input to cause the first game character to execute the attack on the second game character, and determining whether the second game character is able to be brought into a predetermined state by hitting the attack in a case where the attack is determined to hit the second game character; and
controlling a virtual camera for displaying images of the first game character and the second game character such that the virtual camera is in a predetermined position and a predetermined orientation when the first game character executes the attack in a case where the second game character is determined to be able to be brought into the predetermined state.
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