US 12,458,882 B2
System and method for generating and playing a volumetric scrabble game
Dale A. Herigstad, London (GB); Jack Turpin, Los Angeles, CA (US); and Eric Fanghanel Santibanez, London (GB)
Assigned to ISOVIST LIMITED, London (GB)
Filed by Isovist Limited, London (GB)
Filed on May 18, 2023, as Appl. No. 18/319,940.
Prior Publication US 2024/0382847 A1, Nov. 21, 2024
Int. Cl. A63F 13/52 (2014.01); A63F 13/537 (2014.01); A63F 13/822 (2014.01)
CPC A63F 13/52 (2014.09) [A63F 13/537 (2014.09); A63F 13/822 (2014.09)] 16 Claims
OG exemplary drawing
 
1. A method for generating an interactive three dimensional (3D) game, comprising:
generating a manipulable volumetric virtual 3D display cube, the manipulable volumetric virtual 3D display cube including a plurality of play objects, wherein one of the plurality of play objects within the virtual 3D display cube is selected;
generating a first input object, a second input object, a third input object, a fourth input object and a fifth input object;
detecting an input from a user;
determining whether the user provided the input by manipulating at least one of the manipulable volumetric virtual 3D display cube, the first input object, the second input object, the third input object, or the fourth input object;
in response to determining that the user provided the input by manipulating the manipulable volumetric virtual 3D display cube, rotating the manipulable volumetric virtual 3D display cube along one of three mutually perpendicular axes to display at least one of the plurality of play objects from different angles;
in response to determining that the user provided the input by manipulating the first input object, displaying a different play object within the manipulable volumetric virtual 3D display cube as the selected play object based on user's manipulation of the first input object;
in response to determining that the user provided the input by manipulating the second input object, selecting a different surface as the play surface within the fifth input object for the selected play object based on user's manipulation of the second input object, wherein the second input object and the fifth input object comprise three mutually perpendicular axes and wherein a selection of the play surface associated with the play object within the fifth input object corresponds to a user selection of a corresponding axis in the second input object; and
in response to determining that the user holds one of the three mutually perpendicular axes in the second input object with a finger and subsequently moves the finger upwards or downwards from a holding position, changing play positions within the selected play object based on a movement of the finger of the user.