| CPC A63F 13/42 (2014.09) [A63F 13/798 (2014.09); A63F 13/80 (2014.09); A63F 2300/5553 (2013.01); A63F 2300/6607 (2013.01)] | 18 Claims |

|
1. A computer-implemented system for controlling animated renderings via a physical display device, the system comprising one or more processors for executing logic code, the logic code causing the one or more processors to perform operations comprising:
associating M1 animation segments, for animating an avatar, to M1 corresponding animation cards in a first animation deck virtually implemented over a video game platform;
associating M2 animation segments, for animating the avatar, to M2 corresponding animation cards in a second animation deck virtually implemented over the video game platform;
providing N animation decks for selection, the N animation decks comprising the first animation deck and the second animation deck,
wherein in response to a first single user interaction with a first primary input element on a controller device, a first animation card in the first animation deck is selected, the first animation card in the first animation deck associated with a first primary animation segment, and the first animation deck comprising one or more secondary animation cards respectively associated with one or more secondary animation segments, the one or more secondary animation segments being directly associated with the first primary animation segment,
wherein in response to a second single user interaction with a first secondary input element on the controller device, a second animation card in the first animation deck is selected, the second animation card selected from among the one or more secondary animation cards, and
wherein in response to a third single user interaction with a second primary input element on the controller device, a first animation card in the second animation deck is selected, the first animation card in the second animation deck associated with a second primary animation segment different than the first primary animation segment; and
transitioning between animation cards in one or more animation decks, wherein the transitioning results in rendering of one or more animation segments associated with selected animation cards as applied to the avatar, such that timing of the transitioning in synchronization with audio being played during the transitioning is a factor in determining a score for the avatar being animated in response to the transitioning.
|