US 12,130,869 B2
Data flood checking and improved performance of gaming processes
Aswath Manoharan, Sunnyvale, CA (US); Nikolaus Sonntag, Foster City, CA (US); Sejal Chauhan, San Jose, CA (US); and David Alyea, San Mateo, CA (US)
Assigned to Roblox Corporation, San Mateo, CA (US)
Filed by Roblox Corporation, San Mateo, CA (US)
Filed on Dec. 4, 2020, as Appl. No. 17/112,602.
Application 17/112,602 is a continuation of application No. 15/924,905, filed on Mar. 19, 2018, granted, now 10,860,664.
Prior Publication US 2021/0173879 A1, Jun. 10, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 16/951 (2019.01); A63F 13/63 (2014.01); H04L 9/40 (2022.01); H04L 43/16 (2022.01)
CPC G06F 16/951 (2019.01) [A63F 13/63 (2014.09); H04L 43/16 (2013.01); H04L 63/1483 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
identifying, by a processing device, activity data that is related to activity of a plurality of users on a gaming platform, wherein the activity data is used by the gaming platform to perform a gaming process;
identifying first data of the activity data associated with a user account identifier by filtering the activity data that is associated with a particular user account based on the user account identifier;
determining a number of times that the first data of the activity data meets a first condition of a plurality of conditions, wherein the number of times that the first data of the activity data meets the first condition of the plurality of conditions comprises a number of messages associated with the user account identifier that are sent on the gaming platform;
responsive to determining that the number of times that the first data of the activity data meets the first condition satisfies a first threshold, determining that the first data is illegitimate flood data that negatively impacts performance of the gaming process;
in response to determining that the first data is illegitimate flood data, removing the first data from the activity data; and
after removing the first data, performing the gaming process using the activity data having the first data removed therefrom.