US 12,128,308 B2
Game environment customized generation of gaming music
Charles McCoy, San Diego, CA (US); and True Xiong, San Diego, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Jul. 22, 2022, as Appl. No. 17/871,303.
Prior Publication US 2024/0024776 A1, Jan. 25, 2024
Int. Cl. A63F 13/00 (2014.01); A63F 13/426 (2014.01); A63F 13/54 (2014.01); A63F 13/69 (2014.01)
CPC A63F 13/54 (2014.09) [A63F 13/426 (2014.09); A63F 13/69 (2014.09); A63F 2300/6081 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for game environment customized generation of gaming music, the method comprising:
detecting, by a device, a gameplay location for a game environment of an electronic game;
generating, by the device, gaming music for the electronic game based on the game environment, wherein the gaming music is generated and output dynamically such that audio output is determined and output by the device during gameplay;
detecting, by the device, at least one environmental parameter for the gameplay location, wherein detection of the at least one environmental parameter includes detection of a landscape parameter including a description of landscape of the game and a rating of openness for the gameplay location;
updating, by the device, gaming music based on the at least one environmental parameter, wherein the description of the landscape is used to select parameters for generating gaming music and the rating of openness is used for generating gaming music; and
outputting, by the device, updated gaming music.