US 12,128,304 B2
Altering computer game tiles having multiple matchable ends
Gilad Almog, Tel Aviv (IL)
Assigned to Superplay Ltd, Tel Aviv (IL)
Filed by Superplay Ltd, Tel Aviv (IL)
Filed on Jun. 29, 2022, as Appl. No. 17/852,577.
Prior Publication US 2024/0001231 A1, Jan. 4, 2024
Int. Cl. A63F 13/52 (2014.01); A63F 13/55 (2014.01); A63F 13/537 (2014.01); A63F 13/80 (2014.01); G06F 3/0482 (2013.01)
CPC A63F 13/52 (2014.09) [A63F 13/55 (2014.09); A63F 13/537 (2014.09); A63F 13/80 (2014.09); A63F 2300/63 (2013.01); G06F 3/0482 (2013.01)] 13 Claims
OG exemplary drawing
 
1. A method of altering display of selectable objects having multiple matchable ends in a computer game, comprising:
using at least one processor for:
displaying a plurality of selectable objects of a computer game displayed by a client device, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns;
receiving user input comprising a match indication of at least one match between separable ends of at least two of the plurality of selectable objects marked with a common pattern of the plurality of patterns; and
altering the display of at least one of the at least two selectable objects by breaking away and removing the matched separable end of the at least one selectable object in case the at least one match indicated by the match indication is correct,
wherein the plurality of selectable objects are arranged in a plurality of stacks, each of the plurality of stacks initially comprises at least two selectable objects stacked such that each separable end of a higher layer of the respective stack conceals a corresponding separable end of each lower layer selectable object of the respective stack,
wherein following a successful match of a final separable end of a bottom most selectable object of at least one of the plurality of stacks such that the at least one stack is empty, the display is altered to remove the empty stack.
 
8. A method of limiting match options for selectable objects having multiple matchable ends in a computer game, comprising:
using at least one processor for:
displaying a plurality of selectable objects of a computer game displayed by a client device, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns; and
altering the display of at least one of the plurality of selectable objects by associating a lock mark with at least one separable end of at least one of the plurality of selectable objects, the lock mark indicating that the associated at least one separable end is prohibited for matching with at least one separable end of at least another one of the plurality of selectable objects,
wherein the lock mark is configured to conceal the pattern marked on the at least one separable end of the at least one selectable object.