US 12,128,301 B2
Program, game control method, and information processing apparatus
Daisuke Taka, Tokyo (JP); Motoshi Abe, Tokyo (JP); Masaru Ida, Tokyo (JP); and Kiyoto Suzuki, Tokyo (JP)
Assigned to GREE, INC., Tokyo (JP)
Filed by GREE, Inc., Tokyo (JP)
Filed on Oct. 31, 2023, as Appl. No. 18/498,304.
Application 18/498,304 is a continuation of application No. 17/690,571, filed on Mar. 9, 2022, granted, now 11,833,421.
Application 17/690,571 is a continuation of application No. 17/014,226, filed on Sep. 8, 2020, granted, now 11,305,189, issued on Apr. 19, 2022.
Application 17/014,226 is a continuation of application No. 16/371,352, filed on Apr. 1, 2019, granted, now 10,799,794, issued on Oct. 13, 2020.
Application 16/371,352 is a continuation of application No. 15/279,904, filed on Sep. 29, 2016, granted, now 10,293,253, issued on May 21, 2019.
Claims priority of application No. 2015-231214 (JP), filed on Nov. 27, 2015; and application No. 2016-102784 (JP), filed on May 23, 2016.
Prior Publication US 2024/0058696 A1, Feb. 22, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/42 (2014.01); A63F 13/2145 (2014.01); A63F 13/56 (2014.01); G06F 3/04815 (2022.01); G06F 3/04845 (2022.01); G06F 3/04883 (2022.01)
CPC A63F 13/42 (2014.09) [A63F 13/2145 (2014.09); A63F 13/56 (2014.09); G06F 3/04815 (2013.01); G06F 3/04845 (2013.01); G06F 3/04883 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A game control method performed by an information processing apparatus, comprising:
causing an object arranged on a field object in a virtual space in which a world coordinate system having a first axis and a second axis is set to be displayed on a screen in which a screen coordinate system having a third axis and a fourth axis is set;
detecting a first user operation;
detecting first and second positions on the screen according to the first user operation while the first user operation is being detected;
moving the object relatively to the object in the virtual space according to the detected first user operation, wherein a speed and a direction of moving the object in the first moving step are determined based on a distance between the first position and the second position; and
determining when the object has been arranged in a first area of the field object proximate to a second object, and, when the object has been arranged in the first area, initiating a first gameplay interaction between the object and the second object.