CPC A63F 13/42 (2014.09) [A63F 13/2145 (2014.09); A63F 13/56 (2014.09); G06F 3/04815 (2013.01); G06F 3/04845 (2013.01); G06F 3/04883 (2013.01)] | 20 Claims |
1. A game control method performed by an information processing apparatus, comprising:
causing an object arranged on a field object in a virtual space in which a world coordinate system having a first axis and a second axis is set to be displayed on a screen in which a screen coordinate system having a third axis and a fourth axis is set;
detecting a first user operation;
detecting first and second positions on the screen according to the first user operation while the first user operation is being detected;
moving the object relatively to the object in the virtual space according to the detected first user operation, wherein a speed and a direction of moving the object in the first moving step are determined based on a distance between the first position and the second position; and
determining when the object has been arranged in a first area of the field object proximate to a second object, and, when the object has been arranged in the first area, initiating a first gameplay interaction between the object and the second object.
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