US 12,456,352 B2
Gaming systems, devices, and methods for customized competitive gaming
Klaus Hufnagl-Abraham, Graz (AT)
Assigned to IGT, Las Vegas, NV (US)
Filed by IGT, Las Vegas, NV (US)
Filed on May 7, 2024, as Appl. No. 18/656,794.
Application 18/656,794 is a continuation of application No. 18/127,898, filed on Mar. 29, 2023, granted, now 12,014,605.
Application 18/127,898 is a continuation of application No. 17/395,803, filed on Aug. 6, 2021, granted, now 11,625,986, issued on Apr. 11, 2023.
Application 17/395,803 is a continuation of application No. 16/260,235, filed on Jan. 29, 2019, granted, now 11,127,255, issued on Sep. 21, 2021.
Prior Publication US 2024/0290176 A1, Aug. 29, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3276 (2013.01) [G07F 17/3223 (2013.01); G07F 17/3258 (2013.01); G07F 17/3262 (2013.01)] 9 Claims
OG exemplary drawing
 
1. A system, comprising:
a communication interface that enables communication over a communication network;
a processor;
a memory coupled with and readable by the processor, the memory storing instructions, which when executed by the processor, cause the processor to:
receive, based on input by a first player to a user interface of a first gaming device, first customized rules for a first instance of a game to be played by the first player on the first gaming device, the first customized rules being different than default rules of the game;
receive, based on input by a second player to a user interface of a second gaming device, second customized rules for a second instance of the game to be played by the second player on the second gaming device, the second customized rules being different than the default rules of the game;
establish, over the communication network using the communication interface, a competitive gaming session between the first gaming device and the second gaming device to initiate the first and second instances of the game;
apply the first customized rules to play the first instance of the game on the first gaming device to generate first customized game play information; and
apply the second customized rules to play the second instance of the game on the second gaming device to generate second customized game play information.