US 12,456,245 B2
Enhanced system for generation and optimization of facial models and animation
Hau Nghiep Phan, Montreal (CA)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Sep. 29, 2023, as Appl. No. 18/478,638.
Prior Publication US 2025/0111573 A1, Apr. 3, 2025
Int. Cl. G06T 13/80 (2011.01); G06T 3/4053 (2024.01); G06T 19/20 (2011.01)
CPC G06T 13/80 (2013.01) [G06T 3/4053 (2013.01); G06T 19/20 (2013.01); G06T 2219/2024 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
accessing a first set of machine learning models trained to generate, via a latent variable space, a three-dimensional (3D) mesh and a plurality of two-dimensional (2D) texture maps corresponding to the three-dimensional mesh;
obtaining a first set of input information configured to generate a first facial model having a first identity;
generating, by the first set of machine learning models, the first facial model from the first set of input information, wherein the first facial model includes a plurality of 2D texture maps and a 3D facial mesh of a first face;
accessing a second machine learning model trained to generate photorealistic 2D images based on an input image; and
generating, using the second machine learning model, at least one target photorealistic 2D image based on the first facial model;
accessing a differentiable rendering engine, wherein the differentiable rendering engine is configured to modify facial models based on target 2D images;
modifying, by the differentiable rendering engine, the first facial model based on the at least one target photorealistic 2D image; and
outputting, by the differentiable rendering engine, an enhanced first facial model, wherein the enhanced first facial model includes a modified version of the plurality of 2D texture maps and a modified version of the 3D facial mesh.