US 12,455,615 B2
Virtual reality apparatus
Evelyn Chan, Box Hill (AU); and Paul Leong, Box Hill (AU)
Assigned to Smileyscope Pty. Ltd., Melbourne (AU)
Filed by Smileyscope Pty. Ltd., Melbourne (AU)
Filed on Sep. 8, 2023, as Appl. No. 18/244,120.
Application 17/537,461 is a division of application No. 16/630,362, granted, now 11,216,063, issued on Jan. 4, 2022, previously published as PCT/AU2018/050732, filed on Jul. 13, 2018.
Application 18/244,120 is a continuation of application No. 18/194,518, filed on Mar. 31, 2023.
Application 18/194,518 is a continuation of application No. 17/537,461, filed on Nov. 29, 2021, abandoned.
Claims priority of application No. 2017902751 (AU), filed on Jul. 13, 2017.
Prior Publication US 2023/0418367 A1, Dec. 28, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 3/01 (2006.01); A61M 21/02 (2006.01); G06F 3/0488 (2022.01); H04M 1/05 (2006.01); H04M 1/72406 (2021.01); H04M 1/72409 (2021.01); H04M 1/72463 (2021.01); A61M 21/00 (2006.01); G06F 3/0482 (2013.01)
CPC G06F 3/011 (2013.01) [A61M 21/02 (2013.01); G06F 3/0488 (2013.01); H04M 1/05 (2013.01); H04M 1/72406 (2021.01); H04M 1/724097 (2022.02); H04M 1/72463 (2021.01); A61M 2021/0016 (2013.01); A61M 2021/0022 (2013.01); A61M 2021/0027 (2013.01); A61M 2021/005 (2013.01); G06F 3/0482 (2013.01)] 23 Claims
OG exemplary drawing
 
1. A method of generating a virtual reality (VR) experience comprising:
receiving an input identifying a physical procedure, wherein the physical procedure comprises a plurality of procedural actions, wherein each procedural action of the plurality of procedural actions is associated with an anticipated patient response to a perception of one or more of actual or potential pain, anxiety, and presence;
for each procedural action of the plurality of procedural actions:
determining a modified patient response based on the anticipated patient response; and
selecting a VR experience segment configured to reframe the procedural action based on the modified patient response; and
compiling the selected VR experience segments, via a processor, to generate the VR experience.