US 12,453,927 B2
Systems and methods for enabling interactive game assistance during gameplay
Katie Egeland, Oakland, CA (US); Olga Rudi, San Francisco, CA (US); and Jin Zhang, Belmont, CA (US)
Assigned to Sony Interactive Entertainment LLC; and Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US); and Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on May 27, 2022, as Appl. No. 17/827,335.
Prior Publication US 2023/0381661 A1, Nov. 30, 2023
Int. Cl. A63F 13/67 (2014.01); A63F 13/285 (2014.01); A63F 13/798 (2014.01); G06N 20/00 (2019.01)
CPC A63F 13/67 (2014.09) [A63F 13/285 (2014.09); A63F 13/798 (2014.09); G06N 20/00 (2019.01)] 22 Claims
OG exemplary drawing
 
1. A method for providing adaptive game assistance during gameplay, comprising:
providing access to play a game for a game session by a user via a game controller;
accessing a profile model of the user during the game session, wherein the profile model is used for predicting gaming skills from a plurality of game contexts in a plurality of different games, wherein the plurality of game contexts includes an activity;
detecting a game context in the game including the activity during the game session;
predicting, by the profile model, based at least in part on the game context, that the user lacks a gaming skill to advance in the game; and
activating a haptic cue to a specific region of the game controller and providing an indication of how many button presses of the game controller, wherein the haptic cue and the indication of how many button presses are suggestive of inputs to be made using the game controller to advance in the game.