CPC A63F 13/69 (2014.09) [A63F 13/46 (2014.09); A63F 13/55 (2014.09); A63F 13/80 (2014.09); A63F 13/85 (2014.09); A63F 2300/80 (2013.01)] | 17 Claims |
1. A method for allocating virtual reward resources performed by an electronic device, the method comprising:
obtaining a frame synchronization instruction generated by a first game client from a first terminal during a teamfight of a game, the frame synchronization instruction comprising to-be-verified behavior information of a virtual character controlled by the first game client;
transmitting the frame synchronization instruction generated by the first game client to a second game client participating in the game from a second terminal, so that the second game client performs consistency verification on the received frame synchronization instruction;
obtaining behavior information of each virtual character in a target camp based on received feedback information transmitted by the second game client and indicating that the consistency verification is successful, the target camp comprising at least one virtual character, the behavior information being a behavior applied by each virtual character in the target camp to a virtual object, and the virtual object being a virtual character in at least one of the target camp or an enemy camp of the game;
determining, according to the behavior information, contribution information achieved by each virtual character in the target camp during the teamfight;
determining, according to the contribution information, a target virtual character and a target virtual reward resource corresponding to the target virtual character from the at least one virtual character comprised in the target camp; and
updating attribute information of the target virtual character according to the target virtual reward resource.
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