US 12,121,807 B2
Image processing method using a shared GPU shader cache mechanism and apparatus, server, and medium
Xinda Zhao, Shenzhen (CN); and Zhipeng Gong, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by Tencent Technology (Shenzhen) Company Limited, Shenzhen (CN)
Filed on Apr. 27, 2022, as Appl. No. 17/731,170.
Application 17/731,170 is a continuation of application No. PCT/CN2021/100026, filed on Jun. 15, 2021.
Claims priority of application No. 202010704005.8 (CN), filed on Jul. 21, 2020.
Prior Publication US 2022/0249948 A1, Aug. 11, 2022
Int. Cl. A63F 13/52 (2014.01); G06F 8/41 (2018.01); G06T 1/20 (2006.01); G06T 1/60 (2006.01)
CPC A63F 13/52 (2014.09) [G06F 8/41 (2013.01); G06T 1/20 (2013.01); G06T 1/60 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An image processing method, comprising:
obtaining, in response to a trigger for an operation event of a target game running in a target container, a target shader code corresponding to the operation event;
obtaining a target compilation result of the target shader code from a game resource, the game resource comprising: a game image of the target game and/or a target shared directory between the target container and an associated container of the target container, the target shared directory comprising a first compilation result of compiling, when running the target game, at least one shader code by the associated container; and
performing graphic processing according to the target compilation result to obtain a feedback image corresponding to the operation event.