CPC A63F 13/497 (2014.09) [A63F 13/71 (2014.09)] | 20 Claims |
1. A system configured for using replay assets to automatically reach particular user game states in an online gaming platform, wherein user game states refer to sets of variables that define one or more locations of users within a virtual space used in the online gaming platform, the system comprising:
one or more hardware processors configured by machine-readable instructions to:
receive a request, from a first user, for an activation of a replay asset by the first user, wherein the replay asset includes and/or refers to a set of executable in-game operations, wherein the activation results in automated execution of the set of executable in-game operations on behalf of the first user such that a particular current user game state for the first user is advanced to a particular subsequent user game state for the first user, wherein the activation requires ownership of usage rights pertaining to the replay asset; and
responsive to receipt of the request for the activation of the replay asset, execute the set of executable in-game operations automatically such that the particular current user game state for the first user is advanced to the particular subsequent user game state for the first user within the online gaming platform.
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