| CPC G07F 17/3267 (2013.01) [G07F 17/3211 (2013.01); G07F 17/3262 (2013.01)] | 20 Claims |

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1. A gaming system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
cause a display, by a display device, of symbol displays;
cause a display, by the display device, of first, second, and third pots associated with but separate from the symbol displays;
cause a display, by the display device, of indications of first, second, and third features respectively associated with the first, second, and third pots;
cause a display, by the display device, of an indication of a first quantity of activations of the symbol displays and of a second quantity of activations of the symbols displays, wherein the first quantity is greater than zero and the second quantity is greater than zero, and wherein for the first quantity of activations of the symbol displays each of the first, second, and third features respectively associated with the first, second, and third pots can become an activated feature;
for each of the first quantity of activations of the symbol displays:
responsive to a display, by the display device, of any one of the first, second, and third activators and responsive to said activator not resulting in an activation of the pot associated with said activator, cause a display, by the display device, of a change to an activator occurrence indicator associated with said pot, and
responsive to a display, by the display device, of any one of the first, second, and third activators and responsive to said activator resulting in an activation of the pot associated with said activator, cause a display, by the display device, of an indication of an activated feature associated with said pot; and
for each of the second quantity of activations of the symbol displays:
for each activated feature, cause a display, by the display device of an indication of said activated feature in association with the activation of the symbols displays.
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