US 12,450,979 B2
Method, device and computer program for managing winnings of multiplayer digital games of chance and gambling
Jean-Baptiste Maupas-Oudinot, Garches (FR); Cédric Marcadier, Issy les Moulineaux (FR); Lorène Sensenbrenner, Boulogne-Billancourt (FR); and Olivier Guyot, Malakoff (FR)
Assigned to LA FRANAISE DES JEUX, Boulogne-Billancourt (FR); and FDJ GAMING SOLUTIONS FRANCE, Boulogne-Billancourt (FR)
Filed by LA FRANçAISE DES JEUX, Boulogne-Billancourt (FR); and FDJ GAMING SOLUTIONS FRANCE, Boulogne-Billancourt (FR)
Filed on Dec. 27, 2022, as Appl. No. 18/089,409.
Claims priority of application No. 2114566 (FR), filed on Dec. 28, 2021.
Prior Publication US 2023/0206722 A1, Jun. 29, 2023
Int. Cl. G07F 17/00 (2006.01); G07F 17/32 (2006.01)
CPC G07F 17/3244 (2013.01) 20 Claims
OG exemplary drawing
 
1. A computer method for managing winnings of multiplayer digital games of gambling and of chance, the method comprising
receiving, from a terminal of a player, by a server of a gaming operator, an indication of participation in a multiplayer digital game of chance, called first indication, said first indication comprising at least one information item relative to an amount of a first bet;
sending the first indication to a first game engine, the first game engine being configured to implement the multiplayer game, implementing a multiplayer game session and determining, by the first game engine, an amount of winnings for each player of said multiplayer game session, the sum of the amounts of bet of said multiplayer game session being equal to the sum of the determined amounts of winnings;
obtaining, from the first game engine, by the server, an amount of a first winnings corresponding to the participation of said player in said multiplayer game session;
receiving, from the terminal of the player, by the server, an indication of participation in a single-player digital game of chance, called second indication, said second indication comprising at least one information item relative to an amount of a second bet;
sending the second indication, to a second game engine, the second game engine being configured to implement the single-player game, implementing a session of the single-player game and determining, by the second game engine, an amount of a second winnings, the amount of the second winnings being determined with a return to player defined by the gaming operator and being less than one hundred percent; and
obtaining, from the second game engine, by the server, the amount of the second winnings.