US 12,447,411 B2
Immersive reality enabled security gamification environment
Hiranmayi Palanki, Tampa, FL (US)
Assigned to American Express Travel Related Services Company, Inc., New York, NY (US)
Filed by American Express Travel Related Services Company, Inc., New York, NY (US)
Filed on Jul. 28, 2023, as Appl. No. 18/227,399.
Prior Publication US 2025/0032935 A1, Jan. 30, 2025
Int. Cl. A63F 13/792 (2014.01); A63F 13/52 (2014.01)
CPC A63F 13/792 (2014.09) [A63F 13/52 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method for dispersing a non-fungible token in response to a security program, comprising:
generating a three-dimensional virtual world, wherein a user interacts in the three-dimensional virtual world from a perspective of a virtual camera corresponding to a virtual avatar, wherein the virtual camera and the virtual avatar are controlled by a user device;
receiving a request to access a test program as part of the security program in the three-dimensional virtual world, wherein the request is generated using the user device, and wherein the test program comprises a display of a source code and instructions for the user to resolve a challenge associated with the source code;
determining a tier of the user, wherein the tier indicates progress of the user in resolving challenges corresponding to the security program;
generating the test program based on the tier of the user, wherein the test program is generated on the user device through the perspective of the virtual camera;
receiving a resolution to the challenge associated with the source code, wherein the resolution is generated using the user device;
generating the non-fungible token based on the resolution;
assigning the non-fungible token to a digital wallet corresponding to the user; and
recording assignment of the non-fungible token on a blockchain.