| CPC A63F 13/79 (2014.09) [A63F 13/54 (2014.09); A63F 13/60 (2014.09); A63F 13/847 (2014.09)] | 13 Claims |

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1. A method of audio provision, comprising the steps of:
executing a game in a local co-operative play mode;
outputting for the game first audio in a preferred language of a first user;
outputting for the game second audio in a different preferred language of a second user; and
executing a helper application in conjunction with the game, the helper application being configured to:
monitor what selected first audio data for the first language is being used by the game,
access corresponding second audio data for the second language in response to which selected first audio is being used, and
output the corresponding second audio data for the second language when the game outputs the selected first audio.
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