| CPC A63F 13/75 (2014.09) [A63F 13/335 (2014.09); A63F 13/79 (2014.09)] | 18 Claims |

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1. A method performed by at least one server computer for evaluating activity in a video game, comprising:
executing a multi-player session of a video game;
during the multi-player session, receiving flag event data from a first player device associated to a first player of the multi-player session, the flag event data indicating that the first player has flagged a gameplay incident occurring during the multi-player session as potentially inappropriate;
determining a location of the gameplay incident in a virtual environment;
selecting a plurality of second player devices to receive a request based on a proximity of gameplay by a plurality of second players to the location of the gameplay incident;
responsive to receiving the flag event data, then sending a request to the plurality of second player devices respectively associated to a plurality of second players of the multi-player session, wherein responsive to said request each of the plurality of second player devices renders a voting interface to obtain voting input from each of the plurality of second players regarding whether the gameplay incident is considered to be inappropriate; and
receiving said voting input from the plurality of second player devices, and responsive to said voting input identifying a threshold amount of the plurality of second players considering the gameplay incident to be inappropriate, then administering a penalty related to the gameplay incident.
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