US 12,447,403 B2
Image processing device and image processing method for game loop
Tsung-Shian Huang, Hsinchu (TW); Huei-Long Wang, Hsinchu (TW); Yan-Hong Zhang, Hsinchu (TW); Chi-Chiang Huang, Hsinchu (TW); Kuo-Yi Wang, Hsinchu (TW); An-Li Wang, Hsinchu (TW); and Chien-Nan Lin, Hsinchu (TW)
Assigned to MEDIATEK INC., Hsinchu (TW)
Filed by MEDIATEK INC., Hsin-Chu (TW)
Filed on Apr. 18, 2023, as Appl. No. 18/135,751.
Claims priority of provisional application 63/334,312, filed on Apr. 25, 2022.
Prior Publication US 2023/0338843 A1, Oct. 26, 2023
Int. Cl. A63F 13/00 (2014.01); A63F 13/52 (2014.01); G06T 7/20 (2017.01); G06T 19/00 (2011.01)
CPC A63F 13/52 (2014.09) [G06T 7/20 (2013.01); G06T 19/00 (2013.01); G06T 2200/24 (2013.01)] 18 Claims
OG exemplary drawing
 
1. An image processing method for a game loop of a game, wherein the game loop comprises a game rendering module and a motion estimation and motion compensation (MEMC) module, and a program of the game loop is stored in a non-transitory computer-readable medium and executed by more than one processing unit to generate an output image to display, the image processing method comprising:
rendering, by the game rendering module, a scene of the game to obtain a first image;
rendering, by the game rendering module, a user interface (UI) to obtain a second image;
applying, by the MEMC module, MEMC to the first image to generate an interpolated first image; and
blending, by the MEMC module, the second image and the interpolated first image into the output image to display.