| CPC A63F 7/0616 (2013.01) [A63F 7/2436 (2013.01)] | 7 Claims |

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1. A method of play of a tabletop soccer game, played by a first person and a second person, such game comprising:
a soccer pitch made of cloth or a similar material marked with lines denoting sidelines, end lines, a midfield line, center circle, penalty areas and goal areas, penalty marks and arcs, corner arcs and defensive player allowable-distance marks, and goal placement marks;
22 bottlecaps, each marked with a different number, each constituting a player, comprising two teams of 11 players, with each team painted a different color;
two goals; and
a ball;
the method comprising the steps of:
1. the first person kicking off from the midfield line by passing the ball from one player to another, wherein each such move constitutes either a scoop or a tap;
2. the first person continuing to make moves, each such move from the taken group consisting of: repositioning a player, dribbling, passing, shooting, heading, or throwing-in, until possession of the ball changes;
3. the second person making simultaneous moves to counter the first person's moves, such moves taken from the group consisting of: repositioning a player, sliding a player to contest possession, attempting to block or blocking a pass or shot, heading, or diving, until possession of the ball changes;
4. determining possession after each move by measuring a sphere of control constituting either a circle with a six-inch diameter around the player with the ball, wherein (i) a player controls the ball when the ball is solely within the player's sphere of control and (ii) the player closest to the ball controls the ball when the ball is within more than one players' sphere of control;
5. if one player is dribbling and maintaining control, repeating up to five tap moves within such player's sphere of control before the other player may contest possession;
6. the second person contesting possession by sliding a player at the ball from up to 6 inches after the first player dribbles five times, or the dribbling player moves the ball outside his sphere of control;
7. awarding possession to the second person in the event the ball comes to rest solely in the second person's player's sphere of control, or if the second person's player is nearest to the ball;
8. Each person continuing to make simultaneous moves and counter moves until a goal is scored, a foul has been committed, or the half or full game have ended;
9. Awarding one point to a team each time a person's player scores a goal by having the ball go into the other person's goal; and
10. Naming a winner of the game to the person with the highest score, or calling a draw if no person has a highest score, once the game time has expired.
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