CPC G07F 17/3262 (2013.01) [G07F 17/34 (2013.01)] | 20 Claims |
1. A system, comprising:
a memory storing instructions; and
at least one processor; wherein the at least one processor is operative to execute the instructions to:
randomly assign, from a set of reels, a subset of reels to a set of columns of a playing field using a random number generator (RNG), such that each of the subset of reels corresponds to a column of the set of columns and that return to player or volatility converges to a value across a series of games even though a mobile selector moves randomly or pseudo-randomly;
generate the playing field by randomly, via the RNG, determining a set of symbols for each column from the corresponding reel, each of the set of symbols occupying a position on the playing field;
cause a display device to graphically render the playing field in a graphical user interface (GUI) displayed by the display device;
randomly, using the RNG, determine a size of a mobile selector;
cause the display device to graphically render, in the GUI, a position of the mobile selector on the playing field;
determine whether the position of the rendered mobile selector encompasses a prize symbol;
determine an outcome based on whether the position of the rendered mobile selector encompasses the prize symbol.
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