US 12,118,662 B2
Optimizing computer-based generation of three-dimensional virtual objects
Jeremy R. Fox, Georgetown, TX (US); Martin G. Keen, Cary, NC (US); Alexander Reznicek, Troy, NY (US); and Bahman Hekmatshoartabari, White Plains, NY (US)
Assigned to International Business Machines Corporation, Armonk, NY (US)
Filed by International Business Machines Corporation, Armonk, NY (US)
Filed on Sep. 19, 2022, as Appl. No. 17/933,378.
Prior Publication US 2024/0096012 A1, Mar. 21, 2024
Int. Cl. G06T 17/00 (2006.01); G06T 5/77 (2024.01); G06T 19/20 (2011.01)
CPC G06T 17/00 (2013.01) [G06T 5/77 (2024.01); G06T 19/20 (2013.01); G06T 2219/2012 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
identifying, by one or more processors, a virtual object to be generated in a three-dimensional virtual environment based on a natural language utterance;
generating the virtual object based on a CLIP-guided Generative Latent Space (CLIP-GLS) analysis;
monitoring usage of the generated virtual object in the three-dimensional virtual space;
inferring human perception data from the monitoring; and
generating a utility score for the virtual object based on the human perception data.