US 12,115,455 B2
Information processing device and information processing method
Yohei Nishikawa, Tokyo (JP); Benedikt Neuenfeldt, Tokyo (JP); Takahisa Ishikawa, Tokyo (JP); Steven Trombetta, San Francisco, CA (US); Adil Sherwani, Oakland, CA (US); Nobukazu Koyama, Tokyo (JP); and Akihiko Kusumoto, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Appl. No. 17/436,828
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
PCT Filed Mar. 11, 2020, PCT No. PCT/JP2020/010621
§ 371(c)(1), (2) Date Sep. 7, 2021,
PCT Pub. No. WO2020/189449, PCT Pub. Date Sep. 24, 2020.
Claims priority of provisional application 62/819,720, filed on Mar. 18, 2019.
Prior Publication US 2022/0176253 A1, Jun. 9, 2022
Int. Cl. A63F 13/69 (2014.01); A63F 13/35 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/35 (2014.09); A63F 13/79 (2014.09)] 4 Claims
OG exemplary drawing
 
1. An information processing device comprising:
an event information acquiring section that, in a case where a respective event occurs among a plurality of different events in game software being executed, acquires, from the game software, event information including: (i) a respective event code that identifies the respective event that has occurred resulting from a player engaged in gameplay; and (ii) game data indicating a respective state of the game software at a respective time of occurrence of the respective event;
a transmission processing section that sends the acquired event information to outside;
an update processing section that updates a record associated with the acquired event information, including updating: (i) a respective value of the record associated with the respective event generated according to a configuration file of the game software, in accordance with the acquired event information, and the value of the record is an incrementing count of a number of times that the respective event code occurs in the event information over a period of time, and (ii) game state information based on the game data indicating the respective state of the game software at the respective time of occurrence of the respective event; and
an award processing section that operates to grant a virtual award to a user during the execution of the game software, the grant occurring when a value of the record satisfies an unlocking condition for the virtual award.