US 12,115,453 B2
Providing game controls through graphical user interfaces
Taeyeon Kim, Palo Alto, CA (US); and Stefan Haines, Palo Alto, CA (US)
Assigned to Tencent America LLC, Palo Alto, CA (US)
Filed by Tencent America LLC, Palo Alto, CA (US)
Filed on Feb. 29, 2024, as Appl. No. 18/592,391.
Claims priority of provisional application 63/521,420, filed on Jun. 16, 2023.
Claims priority of provisional application 63/464,750, filed on May 8, 2023.
Claims priority of provisional application 63/449,220, filed on Mar. 1, 2023.
Prior Publication US 2024/0293748 A1, Sep. 5, 2024
Int. Cl. A63F 13/63 (2014.01); A63F 13/42 (2014.01); A63F 13/537 (2014.01); A63F 13/822 (2014.01)
CPC A63F 13/63 (2014.09) [A63F 13/42 (2014.09); A63F 13/537 (2014.09); A63F 13/822 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method of generating a virtual object in a virtual scene, comprising:
in response to receiving a first user input, displaying, on a display device, a first user interface (UI) that includes a plurality of build elements comprising a first set of build elements and a second set of build elements, wherein the first set of build elements corresponds to generating virtual units that are mobile and available to a user in the virtual scene, the second set of build elements corresponds to generating or upgrading virtual objects corresponding to buildings available to the user in the virtual scene, and the plurality of build elements in the first UI comprises a union set of all virtual unit generation, build, and upgrade actions available to the user in the virtual scene;
receiving a second user input indicating a selection of a build element among the plurality of build elements in the first UI of the virtual scene; and
generating a virtual unit, generating a virtual object, or upgrading an existing virtual object in the virtual scene according to the selection of the build element, wherein the virtual unit is controllable by the user and mobile in the virtual scene and the virtual object corresponds to a building available to the user in the virtual scene.