US 12,444,275 B1
Card-based electronic gaming systems and techniques for table games
Tom W. Bowling, Jr., Los Angeles, CA (US); and Taro Ito, Columbus, MN (US)
Assigned to Generation Z, LLC, Columbus, MN (US)
Filed by Generation Z, LLC, Columbus, MN (US)
Filed on Oct. 3, 2023, as Appl. No. 18/480,396.
Application 18/480,396 is a continuation of application No. 17/902,108, filed on Sep. 2, 2022, granted, now 11,810,433.
Application 17/902,108 is a continuation of application No. 17/108,339, filed on Dec. 1, 2020, granted, now 11,462,078, issued on Oct. 4, 2022.
Application 17/108,339 is a continuation of application No. 16/155,850, filed on Oct. 9, 2018, granted, now 10,861,291, issued on Dec. 8, 2020.
Claims priority of provisional application 62/569,352, filed on Oct. 6, 2017.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3293 (2013.01) [G07F 17/3211 (2013.01); G07F 17/322 (2013.01); G07F 17/3223 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming system to provide multiple electronic games based on physical playing cards, the electronic gaming system comprising:
a plurality of physical playing cards that are physically dealt by a dealer;
a scanner that is configured to identify each physical playing card of the plurality of physical playing cards as they are dealt;
a plurality of player computing devices that are configured to provide individualized gaming interfaces for a plurality of players; and
a gaming computing device that is communicably connected to the scanner and the plurality of player computing devices, the gaming computing device being configured to perform operations comprising:
identifying cards from the plurality of physical playing cards,
generating data representative of each of the identified cards,
generating initial gaming actions for the plurality of player computing devices, wherein at a portion of the initial gaming actions includes one or more common cards from the identified cards,
transmitting the data representative of cards in the initial gaming actions to the plurality of player computing devices, wherein the plurality of player computing devices are configured to, based on the data, (i) provide an electronic gaming experience comprising a game that corresponds to a type of game selected by players associated with the plurality of player computing devices, and (ii) present, in a respective graphical user interface (GUI) display, an electronic representation of the cards in the initial gaming actions and at least one selectable option to perform a gaming action in the game, wherein the electronic representation of the cards in the initial gaming action and the at least one selectable option to perform the gaming action in the game are presented as graphical elements, wherein at least one of the graphical elements is configured to visually overlay at least a portion of a graphical representation that corresponds to the type of game that was selected by the respective player,
receiving, from the plurality of player computing devices, gaming actions based on providing the electronic gaming experience comprising the game at the plurality of player computing devices,
determining gaming outcomes for the players of the plurality of player computing devices based on the type of game selected by the players, the data representative of the at least one of the identified cards, and the gaming actions, and
transmitting the gaming outcomes for the players to the plurality of player computing devices.