US 12,444,199 B2
System and method for automated table game activity recognition
Nhat Dinh Minh Vo, Abbotsford (AU); Subhash Challa, Abbotsford (AU); and Zhi Li, Abbotsford (AU)
Assigned to ANGEL GROUP CO., LTD., Shiga (JP)
Filed by SenSen Networks Group PTY Ltd, Abbotsford (AU)
Filed on Nov. 6, 2023, as Appl. No. 18/502,776.
Application 18/502,776 is a continuation of application No. 18/153,004, filed on Jan. 11, 2023, abandoned.
Application 18/153,004 is a continuation of application No. 17/175,830, filed on Feb. 15, 2021, granted, now 11,580,746, issued on Feb. 14, 2023.
Application 17/175,830 is a continuation of application No. 16/301,959, granted, now 10,956,750, issued on Mar. 23, 2021, previously published as PCT/AU2017/050452, filed on May 16, 2017.
Claims priority of application No. 2016901829 (AU), filed on May 16, 2016.
Prior Publication US 2024/0071088 A1, Feb. 29, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G06V 20/52 (2022.01); A63F 1/04 (2006.01); A63F 1/06 (2006.01); A63F 1/18 (2006.01); G07F 17/32 (2006.01)
CPC G06V 20/52 (2022.01) [A63F 1/04 (2013.01); A63F 1/067 (2013.01); A63F 1/18 (2013.01); G07F 17/322 (2013.01); G07F 17/3225 (2013.01); G07F 17/3293 (2013.01)] 12 Claims
OG exemplary drawing
 
1. A system for automated gaming recognition, the system comprising:
at least one image sensor configured to capture image frames of a field of view including a table game having a plurality of regions of interest;
at least one depth sensor configured to capture depth of field images of the field of view; and
a computing device configured to receive the image frames and the depth of field images, and process the received image frames and depth of field images in order to produce an automated recognition of at least one gaming state appearing in the field of view,
wherein the computing device is further configured to recognize the at least one gaming state by identifying a presence of a particular object and its position in the field of view, wherein the at least one gaming state includes at least a game start or a game end,
wherein the computing device is further configured to use the depth of field images to identify a region of interest of the plurality of regions of interest where one or more gaming chips are placed.