US 12,444,026 B2
Adding greater realism to a computer-generated image by smoothing jagged edges within the image in an efficient manner
Holger Heinrich Gruen, Bavaria (DE); Adam Christopher Marrs, Cary, NC (US); Josef B. Spjut, Rancho Cucamonga, CA (US); Rahul Sathe, Folsom, CA (US); and Morgan McGuire, Williamstown, MA (US)
Assigned to NVIDIA Corporation, Santa Clara, CA (US)
Filed by NVIDIA Corporation, Santa Clara, CA (US)
Filed on Mar. 25, 2019, as Appl. No. 16/363,941.
Claims priority of provisional application 62/659,620, filed on Apr. 18, 2018.
Claims priority of provisional application 62/656,951, filed on Apr. 12, 2018.
Prior Publication US 2019/0318455 A1, Oct. 17, 2019
Int. Cl. G06T 15/06 (2011.01); G06T 5/50 (2006.01); G06T 5/70 (2024.01); G06T 7/50 (2017.01)
CPC G06T 5/70 (2024.01) [G06T 5/50 (2013.01); G06T 7/50 (2017.01); G06T 15/06 (2013.01); G06T 2207/20192 (2013.01); G06T 2210/08 (2013.01); G06T 2210/21 (2013.01)] 27 Claims
OG exemplary drawing
 
1. A method, comprising:
identifying one or more pixels of an image as being associated with two or more incongruent attributes, wherein the identification is based, at least in part, on a count of primitives to be used to render the one or more pixels being greater than one;
causing an antialiasing technique to be selected to be applied to the one or more pixels based, at least in part, on the count of primitives; and
causing the selected antialiasing technique to be applied to the one or more pixels.