| CPC G06Q 40/04 (2013.01) [G06F 9/541 (2013.01); G06F 30/20 (2020.01)] | 20 Claims |

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1. A virtual card game linked to player performance, comprising:
a game server coupled to
an events database comprising events data comprising one or more sporting events scheduled during a game time period; and
a players database comprising player data comprising a plurality of players scheduled to participate in the one or more sporting events during the game time period; and
a plurality of game clients each coupled to the game server, wherein each game client is associated with a game participant of a plurality of game participants;
wherein the game server is configured to
randomly deal a virtual hand from a virtual card shoe to each game participant, the virtual card shoe comprising a plurality of virtual cards, wherein each of the plurality of virtual cards corresponds to one or more players selected from the plurality of players;
transmit the virtual hand of each game participant to the corresponding game client;
receive player performance data corresponding to each of the plurality of players that is a measure of each player's performance in the one or more sporting events;
calculate a card value for each virtual card based on the player performance data corresponding to the one or more players associated with each virtual card;
calculate a virtual hand value for each game participant based on the card value for the plurality of virtual cards in the virtual hand dealt to each game participant;
determine one or more winners from the plurality of game participants based on the virtual hand value associated with each game participant;
calculate a payout from a pot for each winner of the one or more winners; and
transmit the payout associated with each winner to the game client associated with each winner, wherein
each game client is further configured to accept one or more discarded virtual cards from the hand of the associated game participant and to transmit the one or more discarded virtual cards to the virtual card shoe,
the game server is further configured to deal a replacement virtual card from the virtual card shoe to the hand of each game participant for each discarded virtual card, wherein the replacement virtual card corresponds to one or more players selected from the plurality of players.
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