| CPC G06F 3/016 (2013.01) [B81C 1/00119 (2013.01); F16K 99/0049 (2013.01); G06F 3/011 (2013.01); G06F 3/014 (2013.01); B81B 2201/0264 (2013.01); B81B 2201/032 (2013.01); B81B 2201/058 (2013.01); B81B 2207/012 (2013.01); B81C 2201/034 (2013.01); F16K 2099/008 (2013.01); F16K 2099/0082 (2013.01)] | 20 Claims |

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1. A wearable glove for interacting with virtual objects in an artificial-reality environment, the wearable glove comprising:
a fabric material configured to be worn on a hand of a user;
a matrix made of an elastic polymer, the matrix including a void that: (i) includes at least one fluidic actuator and (ii) is not fluidically coupled with a positionally adjacent void of a plurality of voids included in the matrix;
one or more position sensors configured to monitor positional data used to a determine a position of the wearable glove within a three-dimensional space; and
at least one fluidic control device coupled to the at least one fluidic actuator, wherein:
the at least one fluidic control device provides a first fluid pressure to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a high-pressure state,
the at least one fluidic control device provides a second fluid pressure, distinct from the first fluid pressure, to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a low-pressure state, and
the wearable glove is configured to control the at least one fluidic control device to simulate real-world interactions in the artificial-reality environment based on the position of the wearable glove as compared to respective positions of virtual objects within the artificial-reality environment.
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