| CPC G06F 1/324 (2013.01) [A63F 13/77 (2014.09); A63F 2300/538 (2013.01)] | 18 Claims |

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1. A method for balanced power management in a computing system, comprising:
selecting, based on requirements of graphics scenes in a video game, one or more performance metrics to reduce in real-time, wherein the performance metrics are indicators of video game quality;
comparing estimated power consumption with a power budget after reducing the one or more performance metrics;
selecting, based on the requirements of the graphics scenes, one or more quality enhancers to activate in real-time while keeping the estimated power consumption within the power budget, wherein each quality enhancer enhances the video game with respect to a performance metric, and wherein the selecting further comprises:
predicting, based on one or more power models, power consumption of the computing system with the one or more quality enhancers activated; and
activating the one or more quality enhancers when predicted power consumption is within the power budget; and
displaying the video game enhanced by the one or more quality enhancers.
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