US 12,443,262 B2
Adaptive loading-aware system management for balancing power and performance
Chien-Nan Lin, Hsinchu (TW); You-Ming Tsao, Hsinchu (TW); Yung-Hsin Chu, Hsinchu (TW); An-Li Wang, Hsinchu (TW); and Yu-Ting Kuo, Hsinchu (TW)
Assigned to MediaTek Inc., Hsinchu (TW)
Appl. No. 18/547,130
Filed by MediaTek Inc., Hsinchu (TW)
PCT Filed Feb. 10, 2023, PCT No. PCT/CN2023/075409
§ 371(c)(1), (2) Date Aug. 18, 2023,
PCT Pub. No. WO2023/151644, PCT Pub. Date Aug. 17, 2023.
Claims priority of provisional application 63/381,767, filed on Nov. 1, 2022.
Claims priority of provisional application 63/308,509, filed on Feb. 10, 2022.
Prior Publication US 2024/0385674 A1, Nov. 21, 2024
Int. Cl. G06F 1/00 (2006.01); A63F 13/77 (2014.01); G06F 1/324 (2019.01)
CPC G06F 1/324 (2013.01) [A63F 13/77 (2014.09); A63F 2300/538 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method for balanced power management in a computing system, comprising:
selecting, based on requirements of graphics scenes in a video game, one or more performance metrics to reduce in real-time, wherein the performance metrics are indicators of video game quality;
comparing estimated power consumption with a power budget after reducing the one or more performance metrics;
selecting, based on the requirements of the graphics scenes, one or more quality enhancers to activate in real-time while keeping the estimated power consumption within the power budget, wherein each quality enhancer enhances the video game with respect to a performance metric, and wherein the selecting further comprises:
predicting, based on one or more power models, power consumption of the computing system with the one or more quality enhancers activated; and
activating the one or more quality enhancers when predicted power consumption is within the power budget; and
displaying the video game enhanced by the one or more quality enhancers.