US 12,440,772 B2
Image display method and apparatus, storage medium, and electronic device
Zhihong Liu, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Guangdong (CN)
Filed on May 3, 2024, as Appl. No. 18/654,982.
Application 18/654,982 is a continuation of application No. 17/669,545, filed on Feb. 11, 2022, granted, now 12,042,737.
Application 17/669,545 is a continuation of application No. PCT/CN2020/123645, filed on Oct. 26, 2020.
Claims priority of application No. 202010076978.1 (CN), filed on Jan. 23, 2020.
Prior Publication US 2024/0286047 A1, Aug. 29, 2024
Int. Cl. A63F 13/837 (2014.01); A63F 13/52 (2014.01); A63F 13/92 (2014.01); G06F 3/0482 (2013.01)
CPC A63F 13/837 (2014.09) [A63F 13/52 (2014.09); A63F 13/92 (2014.09); G06F 3/0482 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A method of displaying an image in an application, performed by an electronic device, the method comprising:
displaying a first screen comprising a plurality of icon identifiers in a target game application, wherein the plurality of icon identifiers are used to customize a visualization of a game object in the target game application;
receiving a first operation from a user, wherein the first operation is selection of a first icon identifier from the plurality of icon identifiers;
in response to receiving the first operation, dynamically customizing a display of a first static game object based on a first icon associated with the first icon identifier, wherein the first static game object is an aiming target of a virtual attack object controlled by the user;
obtaining a second operation in the target game application, the second operation being used for selecting a second icon identifier from the plurality of icon identifiers; and
in response to the second operation, dynamically customizing a display of a second static game object based on a second icon associated with the second icon identifier being overlaid on the second static game object, and canceling the custom display of the first icon on the first static game object on the game screen.