| CPC A63F 13/837 (2014.09) [A63F 13/358 (2014.09); A63F 13/573 (2014.09); A63F 13/58 (2014.09); A63F 2300/8076 (2013.01); A63F 2300/8082 (2013.01)] | 20 Claims |

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1. A ballistic trajectory display method in a virtual environment, the method comprising:
receiving, by a server from a first terminal, a shooting request in response to a shooting trigger, wherein the first terminal displays a shooting anticipation animation based on a type of the shooting request;
transmitting, by the server, the shooting request to a second terminal, wherein the second terminal displays the shooting anticipation animation based on the type of the shooting request during a time interval prior to receiving an ammunition creating instruction;
transmitting, by the server, the ammunition creating instruction to the first terminal and the second terminal simultaneously based on the shooting request, wherein the ammunition creating instruction causes the first terminal and the second terminal to generate a virtual ammunition and display a ballistic trajectory corresponding to the virtual ammunition;
receiving, by the server from the first terminal, a hit report in response to a hit event of the first terminal;
determining a validity of the hit event of the first terminal according to the hit report; and
transmitting simultaneously a damage display instruction to the first terminal and a second terminal to trigger damage display on the first terminal and the second terminal.
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