US 12,440,765 B2
Storage medium, game system and game control method
Shinya Sano, Kyoto (JP); Kodai Matsumoto, Kyoto (JP); and Takaki Abe, Osaka (JP)
Assigned to NINTENDO CO., LTD., Kyoto (JP)
Filed by Nintendo Co., Ltd., Kyoto (JP)
Filed on Jun. 22, 2023, as Appl. No. 18/339,638.
Claims priority of application No. 2022-122148 (JP), filed on Jul. 29, 2022.
Prior Publication US 2024/0033635 A1, Feb. 1, 2024
Int. Cl. A63F 13/57 (2014.01); A63F 13/52 (2014.01)
CPC A63F 13/57 (2014.09) [A63F 13/52 (2014.09)] 24 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored with a game program executable by an information processing apparatus, wherein the game program causes one or more processors of the information processing apparatus to execute:
setting a predetermined position in a virtual space as a target point;
arranging an indicating object having a first portion and a second portion within a predetermined range on the basis of a position of a player character in the virtual space;
moving the player character in the virtual space based on an operation input by a player;
updating an orientation of the indicating object so that the first portion becomes a position closer to the target point than the player character and the second portion becomes a position farther from the target point than the player character, and a horizontal component of a direction toward the first portion from the second portion faces the target point;
updating, based on a component of a height direction of a direction toward the target point from the position of the player character, a height of an end portion of the first portion on a side of the target point; and
generating, based on a virtual camera in the virtual space, a display image including at least the indicating object and the player character.