US 12,440,763 B2
Systems and methods for improved collision detection in video games
Benjamin Kutcher, Woodland Hills, CA (US)
Assigned to Activision Publishing, Inc., Santa Monica, CA (US)
Filed by Activision Publishing, Inc., Santa Monica, CA (US)
Filed on Oct. 23, 2023, as Appl. No. 18/492,300.
Application 18/492,300 is a continuation of application No. 17/645,845, filed on Dec. 23, 2021, granted, now 11,794,107.
Claims priority of provisional application 63/131,958, filed on Dec. 30, 2020.
Prior Publication US 2024/0123349 A1, Apr. 18, 2024
Int. Cl. A63F 13/56 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 2300/64 (2013.01); A63F 2300/643 (2013.01); A63F 2300/646 (2013.01); A63F 2300/66 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method of detecting a ground level relative to a virtual character in a virtual environment of a video game, the method being implemented by at least one server executing a plurality of programmatic instructions and comprising:
defining a first geometric model, wherein the first geometric model has a first shape and first size and wherein the first geometric model at least partially bounds the virtual character;
moving the first geometric model vertically, from a first position to a second position, by a predefined first distance;
determining a first image obtained by projecting the first geometric model, in the second position, onto an axis of a world coordinate system defining said virtual environment;
determining a second image obtained by projecting the ground level onto said axis of the world coordinate system;
determining if a first condition is fulfilled, wherein the first condition is indicative of an overlap or intersection between the first image projection and second image projections; and
determining at least one of an adjusted position, an adjusted direction or adjusted velocity of the virtual character if the overlap or intersection with the ground level is detected.