US 12,440,762 B2
Storage medium, information processing system, and game processing method
Yuya Sato, Kyoto (JP); and Yuya Tokaji, Tokyo (JP)
Assigned to Nintendo Co., Ltd., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on Jul. 21, 2023, as Appl. No. 18/356,586.
Claims priority of application No. 2022-144905 (JP), filed on Sep. 12, 2022.
Prior Publication US 2024/0082726 A1, Mar. 14, 2024
Int. Cl. A63F 13/56 (2014.01); A63F 13/44 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/44 (2014.09)] 13 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored therein instructions that, when executed, cause a processor of an information processing apparatus to execute game processing, comprising:
moving a player character on the ground and in the air in a virtual space, according to a first operation input of a user;
when the player character is positioned at least on the ground, moving, in the virtual space, a non-player character being an ally of the player character;
when the player character is positioned on the ground, executing a first control associated with a predetermined character being the non-player character, according to a second operation input including an input that is performed in a state where a predetermined positional relationship is satisfied, the predetermined positional relationship indicating that the predetermined character and the player character are near to each other; and
when the player character is positioned in the air, executing a second control associated with the predetermined character, according to a third operation input of the user, regardless of the positional relationship between the predetermined character and the player character.