US 12,440,756 B2
Machine based narration for a scene of a video game
Charles McCoy, San Diego, CA (US); True Xiong, San Diego, CA (US); and Nathan Blaine Morgan, Escondido, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on May 28, 2024, as Appl. No. 18/676,202.
Application 18/676,202 is a continuation of application No. 17/463,468, filed on Aug. 31, 2021, granted, now 11,992,761.
Application 17/463,468 is a continuation of application No. 16/584,842, filed on Sep. 26, 2019, granted, now 11,103,782, issued on Aug. 31, 2021.
Prior Publication US 2024/0307775 A1, Sep. 19, 2024
Int. Cl. A63F 13/53 (2014.01); A63F 13/35 (2014.01); A63F 13/5258 (2014.01); A63F 13/67 (2014.01); A63F 13/86 (2014.01); A63F 13/525 (2014.01)
CPC A63F 13/5258 (2014.09) [A63F 13/35 (2014.09); A63F 13/53 (2014.09); A63F 13/67 (2014.09); A63F 13/86 (2014.09); A63F 13/525 (2014.09)] 19 Claims
OG exemplary drawing
 
1. A method, comprising:
collecting (i) a plurality of game state data for a plurality of game plays of a video game, and (ii) particular game state data for a particular game play of the video game, the particular game state data include a plurality of video frames including a scene of the video game;
generating (i) items of interest for the plurality of game plays based on the plurality of game state data, and (ii) items of interest for the plurality of video frames based at least on the particular game state data and the items of interest generated for the plurality of game plays; and
generating machine based narration for the plurality of video frames based at least on the items of interest for the plurality of video frames.