| CPC A63F 13/426 (2014.09) [A63F 13/2145 (2014.09); A63F 13/5372 (2014.09); A63F 13/837 (2014.09); A63F 13/90 (2014.09)] | 16 Claims |

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1. A shooting game device with a locking function, comprising:
a table, comprising a central area and at least two shooting positions surrounding the central area;
a game processing unit, providing a shooting game and generating a game image;
a display unit, connected with the game processing unit and displaying the game image, and disposed at the central area;
at least two preview units, connected with the game processing unit, each of the at least two preview units arranged corresponding to a player, and generating a preview pattern according to at least one lockable target object, the preview pattern being corresponding to the at least one lockable target object and presented on the game image, and comprising at least one locking diagram corresponding to the at least one lockable target object;
at least two control units, connected with the game processing unit, each of the at least two control units arranged corresponding to the player, and provided for the player to switch and select any one of the at least one locking diagram so as to enable the game processing unit to lock the lockable target object which is selected; and
at least two shooting units, connected with the game processing unit, each of the at least two shooting units being arranged corresponding to the player, and provided for the player to attack the lockable target object which is locked through operating the control unit; and
at least two player terminals, each of the at least two player terminals comprising one of the at least two preview units, one of the at least two control units, one of the at least two shooting units and a data transmission interface, wherein the game processing unit is connected with the preview unit, the control unit and the shooting unit of each of the player terminal through the data transmission interface, respectively.
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