| CPC A61H 3/061 (2013.01) [G02B 27/0101 (2013.01); G02B 27/017 (2013.01); G06T 7/50 (2017.01); G06T 7/90 (2017.01); G06T 19/006 (2013.01); A61H 2201/165 (2013.01); G02B 2027/0127 (2013.01); G02B 2027/0138 (2013.01); G06T 2210/41 (2013.01); G06T 2219/2012 (2013.01)] | 22 Claims |

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1. An augmented reality system for providing depth perspective to a low-vision user, the augmented reality system comprising:
a sensor system that provides spatial data of objects in a surrounding environment of the low-vision user, wherein the sensor system includes at least one electromagnetic sensor, optical sensor, or video sensor;
a computer processor system that calculates spatial information of the objects from the spatial data received from the sensor system, the computer processor system determining a depth-to-color mapping in which distance of objects from the low-vision user is mapped to a predetermined viewable representation, wherein the depth-to-color mapping includes a colored wireframe with edge-enhancement; and
a head-mountable display that displays the depth-to-color mapping to a low-vision user, wherein distances of the objects from the low-vision user are rendered to allow at least partial viewability of the objects by the low-vision user and wherein the depth-to-color mapping assists in identifying objects by applying a pseudocolor map thereby facilitating navigation and grasp by the low-vision user, the pseudocolor map including discrete color changes to indicate varying distances of objects thereby ensuring partial viewability and object detection for the low-vision user, the computer processor system further being configured to construct a triangular point mesh using a geometric shader rather than continuously rendering a surface over the real world, wherein only an object's edges are represented with a wireframe and therefore do not obstruct text written on an object with a color overlay, and wherein the depth-to-color mapping is limited to objects within a maximum distance of 6 feet from the low-vision user to prevent sensory overload.
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