US 12,112,511 B1
Optimization of eye capture conditions for each user and use case
Frank Zhao, San Mateo, CA (US); Koichi Obana, San Mateo, CA (US); and Yuichiro Nakamura, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Apr. 5, 2023, as Appl. No. 18/296,226.
Int. Cl. G06V 10/141 (2022.01); G06F 3/01 (2006.01); G06V 40/19 (2022.01); H04N 23/73 (2023.01); H04N 23/74 (2023.01)
CPC G06V 10/141 (2022.01) [G06F 3/012 (2013.01); G06F 3/013 (2013.01); G06V 40/19 (2022.01); H04N 23/73 (2023.01); H04N 23/74 (2023.01)] 13 Claims
OG exemplary drawing
 
1. A system comprising:
at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to:
establish a first set of parameters in a head-mounted device (HMD) for a first function;
establish a second set of parameters in the HMD for a second function, wherein the parameters comprise at least light source brightness for illuminating an eye of a wearer of the HMD and an identity of which light sources in the HMD to use, and wherein the first function comprises authentication;
responsive to a demand for eye tracking, illuminate at least a first light source that causes a glint from an eye; and
responsive to a demand for authentication, illuminate at least a second light source that causes no glint from the eye.