CPC A63F 13/86 (2014.09) [A63F 13/49 (2014.09); A63F 2300/577 (2013.01); A63F 2300/634 (2013.01)] | 15 Claims |
1. A method of recording a seamless customised video recording of a video game, the method comprising the steps of:
video recording a first run-through of at least a part of the video game;
saving a saved-game state of a first game state of the video game part-way through the first run-through, the saved-game state enabling a game state of the video game to be reset to the saved-game state that is at least visually identical to the first game state;
detecting, in response to the saving of the saved-game state, a time within the video recording of the first run-through corresponding to the time the saved-game state is saved;
video recording, when the game state is reset to the saved-game state, another run-through from the saved-game state; and
editing the video recording of the first run-through by replacing some, but not all, of the video recording of the first run-through recorded from the detected time with the video recording of the other run-through when the other run-through meets a predetermined preference criterion, such that the edited video recording of the first run-through comprises some, but not all, of the video recording of the first run-through and the video recording of the other run-through.
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