US 12,109,500 B2
Video recording system and method
Maria Chiara Monti, London (GB); Hugh Alexander Dinsdale Spencer, London (GB); and Maurizio Cerrato, London (GB)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Apr. 12, 2022, as Appl. No. 17/718,468.
Claims priority of application No. 2105366 (GB), filed on Apr. 15, 2021.
Prior Publication US 2022/0331704 A1, Oct. 20, 2022
Int. Cl. A63F 13/86 (2014.01); A63F 13/49 (2014.01)
CPC A63F 13/86 (2014.09) [A63F 13/49 (2014.09); A63F 2300/577 (2013.01); A63F 2300/634 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A method of recording a seamless customised video recording of a video game, the method comprising the steps of:
video recording a first run-through of at least a part of the video game;
saving a saved-game state of a first game state of the video game part-way through the first run-through, the saved-game state enabling a game state of the video game to be reset to the saved-game state that is at least visually identical to the first game state;
detecting, in response to the saving of the saved-game state, a time within the video recording of the first run-through corresponding to the time the saved-game state is saved;
video recording, when the game state is reset to the saved-game state, another run-through from the saved-game state; and
editing the video recording of the first run-through by replacing some, but not all, of the video recording of the first run-through recorded from the detected time with the video recording of the other run-through when the other run-through meets a predetermined preference criterion, such that the edited video recording of the first run-through comprises some, but not all, of the video recording of the first run-through and the video recording of the other run-through.