CPC A63F 13/828 (2014.09) [G06N 20/00 (2019.01); H04L 67/63 (2022.05)] | 20 Claims |
1. A computer-implemented method comprising:
calculating, by an edge computing device, based on an expected return associated with a player on a team in a plurality of teams in a fantasy sports league, a valuation for the player;
determining, by the edge computing device, a positional need for the team in the plurality of teams in the fantasy sports league;
determining, by the edge computing device, a first trade solution based on the valuation for the player and the positional need for the team, wherein the first trade solution comprises one or more players to include in a trade with another team of the plurality of teams; and
allocating, by the edge computing device, an amount of compute resources to a cloud computing device based on a comparison of the first trade solution to a second trade solution.
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