US 12,109,495 B2
Server architecture and method for implementing online multi-player games
Chen Lu, Singapore (SG)
Assigned to Garena Online Private Limited, Singapore (SG)
Appl. No. 17/764,780
Filed by Garena Online Private Limited, Singapore (SG)
PCT Filed Nov. 12, 2021, PCT No. PCT/SG2021/050694
§ 371(c)(1), (2) Date Mar. 29, 2022,
PCT Pub. No. WO2022/119498, PCT Pub. Date Jun. 9, 2022.
Claims priority of application No. 10202011942V (SG), filed on Dec. 1, 2020.
Prior Publication US 2023/0083907 A1, Mar. 16, 2023
Int. Cl. A63F 13/77 (2014.01); A63F 13/35 (2014.01); A63F 13/795 (2014.01)
CPC A63F 13/77 (2014.09) [A63F 13/35 (2014.09); A63F 13/795 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A server architecture for implementing an online multi-player game, the server architecture comprising:
a plurality of regional servers, each of the plurality of regional servers having a designated region and configured to perform matchmaking for only client devices that belong to the designated region; and
a central data server configured to:
receive an identifier from a client device;
select a regional server from the plurality of regional servers based on the identifier and the designated regions;
send a regional server ID of the selected regional server to the client device; and
provide player profile data to each of the plurality of regional servers;
wherein the selected regional server is configured to:
receive from the central data server, player profile data associated with the identifier; and
perform matchmaking by grouping the client device in an online play session with other client devices that belong to the designated region of the selected regional server.