US 12,109,493 B2
Systems and methods for dynamic inventory control for player-to-player exchanges in an online gaming platform
Rudy Koch, Sannanish, WA (US)
Assigned to Mythical, Inc., Sherman Oaks, CA (US)
Filed by Mythical, Inc., Sherman Oaks, CA (US)
Filed on Jul. 29, 2021, as Appl. No. 17/389,180.
Application 17/389,180 is a continuation of application No. 16/945,439, filed on Jul. 31, 2020, granted, now 11,135,516.
Prior Publication US 2022/0032193 A1, Feb. 3, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/58 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/58 (2014.09) [A63F 13/79 (2014.09)] 14 Claims
OG exemplary drawing
 
1. A method for dynamic inventory control for presentations of virtual items that are available for player-to-player exchanges between players of an online gaming platform, wherein the players include a first buyer, a second buyer, a first seller, and a second seller, the method comprising:
executing an instance of a game within the online gaming platform to facilitate presentation of the game to the players through client computing platforms associated with the players, wherein the presentation of the game is based on views of the game that are determined during execution of the instance of the game, wherein the client computing platforms include a first client computing platform that is associated with the first buyer and a second client computing platform that is associated with the second buyer;
determining a first in-game objective attributed to the first buyer, based on a current in-game task or in-game mission of the first buyer;
determining a second in-game objective attributed to the second buyer, based on a second current in-game task or in-game mission of the second buyer;
receiving, from the first seller, first information representing a first virtual item that the first seller has indicated is available for exchange with other players within the online gaming platform, wherein the first virtual item is usable within the online gaming platform;
receiving, from the second seller, second information representing a second virtual item that the second seller has indicated is available for exchange with the other players within the online gaming platform, wherein the second virtual item is usable within the online gaming platform;
automatically determining a first buyer-specific and item-specific metric value of a usefulness metric for the first virtual item, wherein the usefulness metric for the first virtual item represents usefulness with regard to the first in-game objective;
automatically determining a second buyer-specific and item-specific metric value of the usefulness metric for the second virtual item, wherein the usefulness metric for the second virtual item represents usefulness with regard to the first in-game objective;
automatically determining a third buyer-specific and item-specific metric value of a second usefulness metric for the first virtual item, wherein the second usefulness metric for the first virtual item represents usefulness with regard to the second in-game objective;
automatically determining a fourth buyer-specific and item-specific metric value of the second usefulness metric for the second virtual item, wherein the second usefulness metric for the second virtual item represents usefulness with regard to the second in-game objective;
presenting, on the first client computing platform of the first buyer, a player interface, wherein the player interface displays information regarding the first and second virtual items that are offered to the first buyer for exchange, wherein a first visual prominence of the displayed information regarding the first item as presented in the player interface is based on the first buyer-specific and item-specific metric value of the usefulness metric for the first virtual item, and wherein a second visual prominence of the displayed information regarding the second virtual item as presented in the player interface is based on the second buyer-specific and item-specific metric value of the usefulness metric for the second virtual item; and
presenting, on the second client computing platform of the second buyer, a second player interface, wherein the second player interface displays information regarding the first and second virtual items that are offered to the second buyer for exchange, wherein a third visual prominence of the displayed information regarding the first virtual item as presented in the second player interface is based on the third buyer-specific and item-specific metric value of second usefulness metric for the first virtual item, and wherein a fourth visual prominence of the displayed information regarding the second virtual item as presented in the second player interface is based on the fourth buyer-specific and item-specific metric value of the second usefulness metric for the second virtual item.