US 12,109,492 B2
Non-transitory computer readable medium, game device, and information processing method
Kazuki Sato, Tokyo (JP); and Aya Yokoyama, Tokyo (JP)
Assigned to CYGAMES, INC., Tokyo (JP)
Filed by CYGAMES, INC., Tokyo (JP)
Filed on Dec. 27, 2021, as Appl. No. 17/646,089.
Application 17/646,089 is a continuation of application No. PCT/JP2020/024844, filed on Jun. 24, 2020.
Claims priority of application No. 2019-122494 (JP), filed on Jun. 28, 2019.
Prior Publication US 2022/0118360 A1, Apr. 21, 2022
Int. Cl. A63F 13/56 (2014.01); A63F 13/2145 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/2145 (2014.09)] 4 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing a program causing a computer to execute a method comprising:
displaying a plurality of target objects on a plurality of mutually spaced positions on a touchscreen;
moving a specific object from a prescribed start position to a plurality of adjacent target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the plurality of adjacent target objects;
detecting a prescribed operation that is input to the touchscreen in connection with moving the specific object;
determining whether the prescribed operation is input within a validity determination area including at least the plurality of adjacent target objects and an area therebetween;
determining whether the prescribed operation is input at a prescribed timing;
switching a first game mode in which the specific object appears, to a second game mode in which a number of target objects displayed is fewer than in the first game mode and the specific object does not appear; and
moving, in the second game mode, a non-specific object from the prescribed start position to a first target object of the plurality of target objects, the non-specific object arriving at only the first target object.