CPC A63F 13/424 (2014.09) [A63F 13/213 (2014.09); A63F 13/215 (2014.09); A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/54 (2014.09); A63F 13/79 (2014.09); G06N 3/02 (2013.01); G06N 3/08 (2013.01); G10L 15/16 (2013.01); G10L 15/26 (2013.01); H04R 3/12 (2013.01); H04R 5/033 (2013.01); H04R 5/04 (2013.01); H04S 7/302 (2013.01); H04S 7/308 (2013.01); A63F 13/87 (2014.09); A63F 2300/308 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/572 (2013.01); A63F 2300/6072 (2013.01); A63F 2300/6081 (2013.01); H04S 2400/01 (2013.01); H04S 2420/01 (2013.01)] | 20 Claims |
1. A device, comprising:
a processing system including a processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:
receiving a gaming system audio stream during a video game, the gaming system audio stream comprising a plurality of audio streams including a chat audio stream produced by a plurality of players participating in the video game, a game audio stream and a microphone audio stream produced by one player of the plurality of players;
detecting a predetermined event in the gaming system audio stream during the video game utilizing an artificial intelligence module;
receiving user-generated input associated with an audio spectrum of the gaming system audio stream;
modifying selected frequencies of the audio spectrum of the gaming system audio stream based on the user-generated input, the selected frequencies selected to emphasize the predetermined event in the gaming system audio stream, producing an equalized audio stream; and
providing the equalized audio stream to an audio device of the one player of the video game.
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